References
Abdullah, M. A. (2012). Epistemologi Keilmuan Kalam dan Fikih dalam Merespon Perubahan di Era Negara-Bangsa dan Globalisasi (Pemikiran Filsafat Keilmuan Agama Islam Jasser Auda). Media Syari’ah : Wahana Kajian Hukum Islam dan Pranata Sosial, 14(2), 123. https://doi.org/10.22373/jms.v14i2.1871
Ali, M. K., Ali, A. M., & Hasanah, A. (2024). Pengembangan Game Edukasi Interaktif Perhitungan Waris dalam Pendidikan Agama Islam Menggunakan Scratch. Indo-MathEdu Intellectuals Journal, 5(4), 4373–4386. https://doi.org/10.54373/imeij.v5i4.1635
Ambarwati, D., Imron, M., Meditama, R. F., & Assidiq, D. U. (2022). Inovasi Bahan Ajar Digital Tentang Pendidikan Anti Korupsi Berbasis Kurikulum Merdeka dalam Perspektif Islam. Risalah: Jurnal Pendidikan dan Studi Islam, 8(4).
Bandura, A. (1977). Self-efficacy: Toward a Unifying Theory of Behavioral Change. Psychological Review, 84(2), 191–215.
Blenkhorn, D., & Fleisher, C. (2013). Matching Intelligence Teaching Methods with Different Learners’ Needs. Journal of Strategic Security, 6(3), 61–72. https://doi.org/10.5038/1944-0472.6.3.6
Creswell, J. W. (2009). Research Designe Qualtative, Quantitative, and Mixed Methode Approaches. Sage.
Fauzian, R. (2020). Pengantar Psikologi Perkembangan. Jejak Publisher.
Frank, J., Salsbury, M., McKelvey, H., & McLain, R. (2024). Digital Equity & Inclusion Strategies for Libraries. The International Journal of Information, Diversity, & Inclusion, 5(3), 185–205.
Hastari, R., & Maawiyah, A. (2022). Kreatifitas Guru dalam Mengembangkan Inovasi Pembelajaran Pada Materi Shalat Jum’at di MTSN 5 Aceh Utara. Journal of …, Query date: 2023-07-18 09:18:02. https://journal.iainlhokseumawe.ac.id/index.php/JCII/article/view/1260
Kosasih, A., Supriyadi, T., Firmansyah, M. I., & Rahminawati, N. (2022). Higher-Order Thinking Skills in Primary School: Teachers’ Perceptions of Islamic Education. Journal of Ethnic and Cultural Studies, 9(1), 56–76. https://doi.org/10.29333/ejecs/994
Laily, I. M., Astutik, A. P., & Haryanto, B. (2022). Instagram sebagai Media Pembelajaran Digital Agama Islam di Era 4.0. Munaddhomah: Jurnal Manajemen Pendidikan Islam, 3(2), 160–174. https://doi.org/10.31538/munaddhomah.v3i2.250
Maiti, M., & Priyaadharshini, M. (2024). Evaluation of the experiences of learners and facilitators with ICT within the realm of higher education. Cogent Education, 11(1), 2355377. https://doi.org/10.1080/2331186X.2024.2355377
Mastoah, I., Ms, Z., & Sumantri, M. S. (2022). Meningkatkan Literasi Digital Menggunakan Media Game Edukasi Kreatif: Meningkatkan Literasi Digital. Ibtida’i : Jurnal Kependidikan Dasar, 9(1), 69–80. https://doi.org/10.32678/ibtidai.v9i1.6316
Mawardi, A. (2023). Edukasi Pendidikan Agama Islam dalam Pemanfaatan Sumber-Sumber Elektronik pada Siswa Madrasah Ibtidaiyah. Journal on Education, 6(01), 8566–8576.
Nasution, A., Siregar, R., & ... (2021). Hubungan Persepsi Siswa Tentang Kepribadian Guru Fiqih Dengan Minat Belajar Siswa Di Madrasah Aliyah Al Washliyah Bandar Rejo Kecamatan Bandar Masilam …. ALACRITY: Journal of …, Query date: 2023-07-04 15:14:31. https://lpppipublishing.com/index.php/alacrity/article/view/35
Ninaus, M., & Nebel, S. (2021). A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games. Frontiers in Education, 5, 1–16. https://doi.org/10.3389/feduc.2020.611072
Rahmatika, A. W., & Nadlir, N. (2023). Kreativitas Guru dalam Mengembangkan Media Berbasis Digital pada Fiqih Kurikulum Merdeka di MI. Ideguru: Jurnal Karya Ilmiah Guru, 8(3), 763–768. https://doi.org/10.51169/ideguru.v8i3.685
Saputri, F. H., & Putra, G. A. I. A. (2023). Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Game Edukasi Untuk Siswa Kelas 7 Madrasah Tsanawiyah Al-Hafizh Rajeg. G-Tech: Jurnal Teknologi Terapan, 8(1), 16–25. https://doi.org/10.33379/gtech.v8i1.3448
Suaibah, L., & Rahman, T. (2020). Smart Tree Learning Media—We Can Be Based on Android For Arabic Subjects/ Media Pembelajaran Pohon Pintar-Kita Bisa Berbasis Android Untuk Matakuliah Bahasa Arab. Ijaz Arabi Journal of Arabic Learning, 3(1). https://doi.org/10.18860/ijazarabi.v3i1.8215
Sugiono. (2015). Metode Penelitian Kualitatif. Alfabeta.
Yusnita, E., Prasetiyo, A. E., Hasanah, U., Octafiona, E., & Rahmatika, Z. (2023). Shaping Teenagers’ Moral in the Digital Era: Islamic Education Perspective. Jurnal Intelektual: Jurnal Pendidikan Dan Studi Keislaman, 13(1), 1–15. https://doi.org/10.33367/ji.v13i1.3529
Abdullah, M. A. (2012). Epistemologi Keilmuan Kalam dan Fikih dalam Merespon Perubahan di Era Negara-Bangsa dan Globalisasi (Pemikiran Filsafat Keilmuan Agama Islam Jasser Auda). Media Syari’ah : Wahana Kajian Hukum Islam dan Pranata Sosial, 14(2), 123. https://doi.org/10.22373/jms.v14i2.1871 DOI: https://doi.org/10.22373/jms.v14i2.1871
Ali, M. K., Ali, A. M., & Hasanah, A. (2024). Pengembangan Game Edukasi Interaktif Perhitungan Waris dalam Pendidikan Agama Islam Menggunakan Scratch. Indo-MathEdu Intellectuals Journal, 5(4), 4373–4386. https://doi.org/10.54373/imeij.v5i4.1635 DOI: https://doi.org/10.54373/imeij.v5i4.1635
Bandura, A. (1977). Self-efficacy: Toward a Unifying Theory of Behavioral Change. Psychological Review, 84(2), 191–215. DOI: https://doi.org/10.1037/0033-295X.84.2.191
Blenkhorn, D., & Fleisher, C. (2013). Matching Intelligence Teaching Methods with Different Learners’ Needs. Journal of Strategic Security, 6(3), 61–72. https://doi.org/10.5038/1944-0472.6.3.6 DOI: https://doi.org/10.5038/1944-0472.6.3.6
Kosasih, A., Supriyadi, T., Firmansyah, M. I., & Rahminawati, N. (2022). Higher-Order Thinking Skills in Primary School: Teachers’ Perceptions of Islamic Education. Journal of Ethnic and Cultural Studies, 9(1), 56–76. https://doi.org/10.29333/ejecs/994 DOI: https://doi.org/10.29333/ejecs/994
Laily, I. M., Astutik, A. P., & Haryanto, B. (2022). Instagram sebagai Media Pembelajaran Digital Agama Islam di Era 4.0. Munaddhomah: Jurnal Manajemen Pendidikan Islam, 3(2), 160–174. https://doi.org/10.31538/munaddhomah.v3i2.250 DOI: https://doi.org/10.31538/munaddhomah.v3i2.250
Maiti, M., & Priyaadharshini, M. (2024). Evaluation of the experiences of learners and facilitators with ICT within the realm of higher education. Cogent Education, 11(1), 2355377. https://doi.org/10.1080/2331186X.2024.2355377 DOI: https://doi.org/10.1080/2331186X.2024.2355377
Mastoah, I., Ms, Z., & Sumantri, M. S. (2022). Meningkatkan Literasi Digital Menggunakan Media Game Edukasi Kreatif: Meningkatkan Literasi Digital. Ibtida’i : Jurnal Kependidikan Dasar, 9(1), 69–80. https://doi.org/10.32678/ibtidai.v9i1.6316 DOI: https://doi.org/10.32678/ibtidai.v9i1.6316
Ninaus, M., & Nebel, S. (2021). A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games. Frontiers in Education, 5, 1–16. https://doi.org/10.3389/feduc.2020.611072 DOI: https://doi.org/10.3389/feduc.2020.611072
Rahmatika, A. W., & Nadlir, N. (2023). Kreativitas Guru dalam Mengembangkan Media Berbasis Digital pada Fiqih Kurikulum Merdeka di MI. Ideguru: Jurnal Karya Ilmiah Guru, 8(3), 763–768. https://doi.org/10.51169/ideguru.v8i3.685 DOI: https://doi.org/10.51169/ideguru.v8i3.685
Saputri, F. H., & Putra, G. A. I. A. (2023). Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Game Edukasi Untuk Siswa Kelas 7 Madrasah Tsanawiyah Al-Hafizh Rajeg. G-Tech: Jurnal Teknologi Terapan, 8(1), 16–25. https://doi.org/10.33379/gtech.v8i1.3448 DOI: https://doi.org/10.33379/gtech.v8i1.3448
Suaibah, L., & Rahman, T. (2020). Smart Tree Learning Media—We Can Be Based on Android For Arabic Subjects/ Media Pembelajaran Pohon Pintar-Kita Bisa Berbasis Android Untuk Matakuliah Bahasa Arab. Ijaz Arabi Journal of Arabic Learning, 3(1). https://doi.org/10.18860/ijazarabi.v3i1.8215 DOI: https://doi.org/10.18860/ijazarabi.v3i1.8215
Yusnita, E., Prasetiyo, A. E., Hasanah, U., Octafiona, E., & Rahmatika, Z. (2023). Shaping Teenagers’ Moral in the Digital Era: Islamic Education Perspective. Jurnal Intelektual: Jurnal Pendidikan Dan Studi Keislaman, 13(1), 1–15. https://doi.org/10.33367/ji.v13i1.3529 DOI: https://doi.org/10.33367/ji.v13i1.3529
Abdullah, M. A. (2012). Epistemologi Keilmuan Kalam dan Fikih dalam Merespon Perubahan di Era Negara-Bangsa dan Globalisasi (Pemikiran Filsafat Keilmuan Agama Islam Jasser Auda). Media Syari’ah : Wahana Kajian Hukum Islam dan Pranata Sosial, 14(2), 123. https://doi.org/10.22373/jms.v14i2.1871
Ali, M. K., Ali, A. M., & Hasanah, A. (2024). Pengembangan Game Edukasi Interaktif Perhitungan Waris dalam Pendidikan Agama Islam Menggunakan Scratch. Indo-MathEdu Intellectuals Journal, 5(4), 4373–4386. https://doi.org/10.54373/imeij.v5i4.1635
Ambarwati, D., Imron, M., Meditama, R. F., & Assidiq, D. U. (2022). Inovasi Bahan Ajar Digital Tentang Pendidikan Anti Korupsi Berbasis Kurikulum Merdeka dalam Perspektif Islam. Risalah: Jurnal Pendidikan dan Studi Islam, 8(4).
Bandura, A. (1977). Self-efficacy: Toward a Unifying Theory of Behavioral Change. Psychological Review, 84(2), 191–215.
Blenkhorn, D., & Fleisher, C. (2013). Matching Intelligence Teaching Methods with Different Learners’ Needs. Journal of Strategic Security, 6(3), 61–72. https://doi.org/10.5038/1944-0472.6.3.6
Creswell, J. W. (2009). Research Designe Qualtative, Quantitative, and Mixed Methode Approaches. Sage.
Fauzian, R. (2020). Pengantar Psikologi Perkembangan. Jejak Publisher.
Frank, J., Salsbury, M., McKelvey, H., & McLain, R. (2024). Digital Equity & Inclusion Strategies for Libraries. The International Journal of Information, Diversity, & Inclusion, 5(3), 185–205.
Hastari, R., & Maawiyah, A. (2022). Kreatifitas Guru dalam Mengembangkan Inovasi Pembelajaran Pada Materi Shalat Jum’at di MTSN 5 Aceh Utara. Journal of …, Query date: 2023-07-18 09:18:02. https://journal.iainlhokseumawe.ac.id/index.php/JCII/article/view/1260
Kosasih, A., Supriyadi, T., Firmansyah, M. I., & Rahminawati, N. (2022). Higher-Order Thinking Skills in Primary School: Teachers’ Perceptions of Islamic Education. Journal of Ethnic and Cultural Studies, 9(1), 56–76. https://doi.org/10.29333/ejecs/994
Laily, I. M., Astutik, A. P., & Haryanto, B. (2022). Instagram sebagai Media Pembelajaran Digital Agama Islam di Era 4.0. Munaddhomah: Jurnal Manajemen Pendidikan Islam, 3(2), 160–174. https://doi.org/10.31538/munaddhomah.v3i2.250
Maiti, M., & Priyaadharshini, M. (2024). Evaluation of the experiences of learners and facilitators with ICT within the realm of higher education. Cogent Education, 11(1), 2355377. https://doi.org/10.1080/2331186X.2024.2355377
Mastoah, I., Ms, Z., & Sumantri, M. S. (2022). Meningkatkan Literasi Digital Menggunakan Media Game Edukasi Kreatif: Meningkatkan Literasi Digital. Ibtida’i : Jurnal Kependidikan Dasar, 9(1), 69–80. https://doi.org/10.32678/ibtidai.v9i1.6316
Mawardi, A. (2023). Edukasi Pendidikan Agama Islam dalam Pemanfaatan Sumber-Sumber Elektronik pada Siswa Madrasah Ibtidaiyah. Journal on Education, 6(01), 8566–8576.
Nasution, A., Siregar, R., & ... (2021). Hubungan Persepsi Siswa Tentang Kepribadian Guru Fiqih Dengan Minat Belajar Siswa Di Madrasah Aliyah Al Washliyah Bandar Rejo Kecamatan Bandar Masilam …. ALACRITY: Journal of …, Query date: 2023-07-04 15:14:31. https://lpppipublishing.com/index.php/alacrity/article/view/35
Ninaus, M., & Nebel, S. (2021). A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games. Frontiers in Education, 5, 1–16. https://doi.org/10.3389/feduc.2020.611072
Rahmatika, A. W., & Nadlir, N. (2023). Kreativitas Guru dalam Mengembangkan Media Berbasis Digital pada Fiqih Kurikulum Merdeka di MI. Ideguru: Jurnal Karya Ilmiah Guru, 8(3), 763–768. https://doi.org/10.51169/ideguru.v8i3.685
Saputri, F. H., & Putra, G. A. I. A. (2023). Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Game Edukasi Untuk Siswa Kelas 7 Madrasah Tsanawiyah Al-Hafizh Rajeg. G-Tech: Jurnal Teknologi Terapan, 8(1), 16–25. https://doi.org/10.33379/gtech.v8i1.3448
Suaibah, L., & Rahman, T. (2020). Smart Tree Learning Media—We Can Be Based on Android For Arabic Subjects/ Media Pembelajaran Pohon Pintar-Kita Bisa Berbasis Android Untuk Matakuliah Bahasa Arab. Ijaz Arabi Journal of Arabic Learning, 3(1). https://doi.org/10.18860/ijazarabi.v3i1.8215
Sugiono. (2015). Metode Penelitian Kualitatif. Alfabeta.
Yusnita, E., Prasetiyo, A. E., Hasanah, U., Octafiona, E., & Rahmatika, Z. (2023). Shaping Teenagers’ Moral in the Digital Era: Islamic Education Perspective. Jurnal Intelektual: Jurnal Pendidikan Dan Studi Keislaman, 13(1), 1–15. https://doi.org/10.33367/ji.v13i1.3529